CV: Technical Artist / 3D Generalist (Unreal/Unity/Houdini)
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Main goal: Make realistic virtual dog race game
Accomplished work:
- Sculpting race dogs, modeling race dog stadium, unwraping, baking of maps, texturing, dog rigging, light and environment, camera position and moving, import and working with assets - «Anima crowd simulation», rendering (Octane). Broadcast graphics, compositing and post-processing.
Initiatives and problem salvation:
I created «game engine» inside Cinema 4D by using C.O.F.F.E.E and Python, every time you hit the render you've got random race result. Also using Xpresso I solved problems with camera moving regarding of every time changing dogs position.
Graphic designer
Main goal: Built e-commerce platform
Main responsibilities:
- Design of interface for different languages and functional for easy-to-use service across different devices.
- Extensive user experience research and data analysis.
- 2D and 3D illustration and animation of unique graphic content for marketing purposes.
Initiative:
- Visualization of system design (UML).
- Active part in discussions and proposals regarding:
improvement of search engine, features and customizations.
Main responsibilities:
- Web templates for word-press
- Create unique promo illustrations for social media
- Create promo video and video tutorials of projects for social media
- Monthly work report
Initiatives:
- Project-related researches, data analysis and visualization
- Develop UI/UX web prototypes for main projects
- Direct collaboration with programmers and administration
Main responsibilities:
- Graphic desgin for outdoor and indoor digital printing.
- Pre-press.
- Collaboration with marketing and production departments.
Initiatives:
- Object photography and photo-retouch.
- Web site develop and support.
- Rebranding of the company design.
Specialitatea: Computer networking.
Adobe Photoshop CC
Adobe Illustrator CC
Adobe AfterEffects CC
Adobe Premiere Pro
Adobe Audition CC
SideFX Houdini
Maxon Cinema 4D R19 + Octane, VRay render
Substane Painter
ZBrush 2018
Unity3D
Unfold 3D
3D Skills:
Keyframe animation
Model Rigging
Hard-surface modeling
Sculpting
UV mapping
PBR render
Dynamic and versatile Senior Graphic/Motion Designer and Technical Artist with a wealth of experience in VFX technical art, shader
development, and rendering. Proficient in supervising creative teams, providing direction, and executing projects from concept to
completion. Skilled in creating 2D/3D assets, animations, and UI/UX designs for immersive Web AR/VR/XR experiences.
Known for innovation, I actively contribute personal initiatives such as integrating and organizing Houdini USD pipelines and developing
procedural tools.