CV № 227460 din 12 mai 2024
12 mai 2024
Technical Artist / Unreal Engine Developer

age 36 ani

Masculin

address Chișinău

22 000 MDL

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Despre mine

I started out creating maps and mods as a level designer and 3D modeler. Over time, I became interested in the technical side of creating games. I constantly improve my skills and study new technologies.

Skills: Unreal Engine (Blueprints/C++), Python, Blender (Blender Python), 3Ds Max, Substance Painter. 3D Math, Git, Colmap/NeRF/Photogrammerty, Stable Diffusion

- Python
- C++ / Blueprints
- Unreal Engine
- Blender (+ Python), 3D Studio Max
- Substance Painter

Vezi mai mult

Experiența profesională

Decembrie 2023 - Martie 2024
3 luni

3D Tools Developer

Esper Project

Chișinău

Developed text-to-3d tool technology, focusing on
NERF, Colmap and Stable Diffusion.

Defined pipeline and algorithms for 3D sparse
model creation based on AI-generated content,
developed tools for images processing (using
OpenCV and Exif).

Aprilie 2023 - Noiembrie 2023
8 luni

Technical Artist

Polkaverse

Chișinău

I worked on Metaverse project, on 3D art pipeline
(assets integration, optimization), developed tools
for artists in Blender, took part in the development
of base game architecture.

Aprilie 2022 - Martie 2023
11 luni

Technical Artist

Endava

Chișinău

I established gamedev team, created art pipeline,
developed 2 game projects and an interactive
visualization project using Unity.

Participated in development of a browser game on
WebGL as a tools programmer (Python, Blender).

Decembrie 2021 - Mai 2022
6 luni

3D Tools Developer

Innovation seven

Chișinău

I developed tools for procedural modeling in
Blender (Python + Geometry Nodes), defined and
led pipeline for architectural projects in Blender
and Unreal.

Trained designers with created plugins/pipelines.
Created tools and approaches significantly
accelerated projects production.

Aprilie 2019 - Mai 2021
2 ani 1 lună

Technical Artist

99developers

Chișinău

Berlin

I created two architectural projects on Unreal
Engine 4 for Oculus Rift/Quest, using C++/
Blueprints for game logic, defined art creation
pipeline.

I Made 3D tools with Python (for Blender), that
significantly speed up the development.

Limbi

Română Elementar

Rusă Fluent

Engleză Comunicare

Studii: Superioare incomplete

Studiez la moment

Shevchenko Transnistria State University

Facultatea: Computer Science

Specialitatea: Software Engineering

Cursuri, training-uri

Absolvit în: 2024

Unreal Engine 5 C++ Developer

Organizator: Udemy

Preferințe pentru job

Programul de muncă

Full-time

Permis de conducere

Categoria: B

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