Мужчина
Кишинев
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Загруженный файл CV
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Summary
Over 10 years of experience using C++ to build and ship mobile games across iOS, Android, and Windows platforms. Proficient in game architecture, performance optimization, cross-platform debugging, and native OpenGL rendering. Key titles include Bubble Explode, Rail Maze, and You Sunk, all built in C++ with millions of downloads and multiple #1 App Store rankings. Senior Mobile Game Developer and Full-Stack Developer with 14+ years in cross-platform game development, backend infrastructure, and cloud-based automation. Led the development and production of 20+ mobile games, including 2 global App Store #1 hits.
Core Skills
- Skilled in: Python, Java, C++, ObjC, PHP, SQL
- Platforms: iOS, Android, MacOS, Windows
- DevOps: Git, CI/CD (custom tools), Docker, GCP
- Backend: GCP, Python, Java Spring Boot, LAMP, REST APIs, microservices
- Leadership: COO responsibilities, team coordination, product release management
Languages
- Russian: Native
- English: Advanced
- Romanian: Proficient
Hobby
- Family ?
- DIY projects / 3D-printing
- Amateur astronomy
- Online Chess
Job Experience
COO / Software Developer | Spooky House Studios, Co-founder September 2010 – Present
- Mobile game development studio.
- Led end-to-end development of 20+ mobile games; Bubble Explode and Rail Maze reached #1 in the App Store globally, with millions of downloads.
Web Developer | POPFAX, Chisinau, Moldova January 2006 – August 2010
Projects
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2025 Automatic localization of large game project using Generative AI (Gemini / Vertex API)
- Designed a pipeline using Google Vertex AI and Gemini to localize hundreds of in-game text strings across multiple languages
- Automated the QA and translation process, significantly reducing manual effort
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2025 Migration of Uniwar game backend: Java8 + MySQL5 -> Java17 + MySQL8
- Led the full-stack migration of a live game backend system due to deprecation of TLS protocols
- Handled codebase modernization, SQL compatibility, and live database migration independently
- Successfully ensured zero downtime and full data integrity across services
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2024 Python, REST APIs, Binance, KuCoin, Gate, OKX
- Built an automated trading system that gathers quotes from multiple crypto exchanges
- Implemented custom signal generation, strategy testing, and alerting
- Scalable architecture using async APIs and modular strategy definitions
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2022 till present Cross-platform Build Automator An in-house project for continuous integration.
- Developed an in-house CI tool for building and deploying iOS/Android/Windows games
- Supports multi-platform build requests, automated signing, and deployment pipelines
-
2018 Receipt validation service for in-app payments on iOS / Android
- Built a microservice for validating in-app purchases from iOS and Android
- Supports App Store, Google Play, and legacy Amazon purchases
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2019 Till present Game Analytics & Revenue Tracking Platform (data engineering, data analytics)
- Designed and implemented ETL pipeline for collecting, transforming, and reporting analytics and revenue data from multiple mobile game titles
- Built as a serverless system on Google Cloud App Engine, the platform ingests real-time game session data and in-game events when players exit or background the app
- Integrated Ad Network Reporting APIs (AdMob, +5 other) to pull ad revenue data via scheduled cron jobs
- Ingested in-app purchase (IAP) revenue data from both Android and iOS platforms using the App Annie reporting API
- Performed data cleaning, deduplication, and aggregation on anonymized data to calculate key metrics: DAU, ARPU, eCPM, retention, session duration, revenue per cohort
- Stored intermediate and final data in structured formats for reporting and analytics
- Generated automated daily, weekly, and monthly reports on key performance indicators (KPIs), emailed to stakeholders
- Built modular architecture allowing plug-and-play support for new games, ad networks, or data sources with minimal changes
- Ensured data quality and consistency across disparate sources via custom validation checks and logging
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2017 Till Present UniWar game
- Ongoing development and support of UniWar, a long-running cross-platform online strategy game
- Developed and maintained the game client using LibGDX (OpenGL) for iOS, Android, and Steam
- Designed and implemented core gameplay mechanics, UI, animations, and input handling across platforms
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2014 Till Present You Sunk (Mobile Game in C++) - iOS / Android
- Contributed C++ code for core game logic, turn-based combat, and effects
- Assisted in porting and debugging across mobile platforms
- Implemented UI animations and transitions using custom C++ rendering logic
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2011 Till present Rail Maze (Mobile Game in C++) - iOS / Android
- Designed and implemented core gameplay and level mechanics in C++
- Integrated user-generated content with a backend service (Python + REST)
- Led development across iOS and Android platforms
- Achieved Top 1 free game on iOS in August 2011.
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2010 Till present Bubble Explode (Mobile Game in C++) - iOS / Android
- Developed core game engine and gameplay logic in C++
- Optimized rendering and memory usage for iOS/Android
- Contributed to UI and animation systems using native graphics libraries
- Achieved Top 1 free game on iOS worldwide in June 2010.
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2006-2010 PopFax project - fax over internet.
- Full stack developer (LAMP stack)
- Maintained and migrated onsite server infrastructure
- Worked on front-end, backend, and database systems in a production environment
Lot’s of other projects that I definitely forgot to mention.
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