Файл CV
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Level Designer / 3D modeling

Gender Мужчина

address Кишинев

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PROFESSIONAL SUMMARY

Experienced PC/Mobile Game Developer with expertise in level design, texture generation, and immersive gameplay creation. Proficient in Unity for game development and Blender for 3D modeling. Skilled in generating high-quality textures using MidJourney to enhance visual storytelling. Strong understanding of player psychology, game mechanics, and user-centric design. Adept at collaborating with artists and developers to bring creative visions to life, ensuring engaging and visually compelling gaming experiences. Chisinau, Moldova MD-2038

WORK HISTORY

Game designer, 3D, Level designer
Geekon Games - Chisinau, Moldova Category B

SKILLS

  • Game Design & Development: Level design, immersive gameplay creation, mobile and PC game development.
  • User Experience & Engagement: Player empathy, user-centric design, player psychology understanding.
  • Creative & Artistic Skills: Conceptual visualization, artistic vision, storytelling proficiency, artistic sensibility.
  • Technical & Production Skills: Creation and texturing of 3D models, texture creation, creating screenshots for game adverts.
  • Collaboration & Leadership: Team leadership, brainstorming facilitation, collaborating with artists and coders, strategic creativity.
  • Game Mechanics & Balance: Game mechanics intuition, balancing difficulty levels, implementing interactive story elements.
  • Marketing & Communication: Providing detailed descriptions of game mechanics for promotional materials, sketching and diagramming design concepts for feedback.

LANGUAGES

  • English
  • Romanian: Upper intermediate (B2)
  • Russian: Native

PROJECTS

  • CANDYLAND: Sweet Survival – experience in creating a horror, survival horror, and adventure game. Full story development, level design, gameplay balancing, creating enemy references for the modeling team, arranging and baking lights.
  • Mannequin Mayhem - Physics Ragdoll Shooter – an arcade, sandbox, and adventure game. Level design, storyline development, enemy balancing, and implementation of new mechanics.
  • Time Journey – a platformer with puzzle elements. Level creation, designing and implementing various puzzles, introducing new mechanics, and voicing some characters.
  • ShoppingMall: Manager Simulator – a management simulation game. Full environment design, creation of the starting location, bug testing, collaboration with modelers and programmers, searching for free sound assets, and optimizing a large number of models.

TECHNICAL SKILLS

  • Game Development: Unity
  • 3D Modeling: Blender
  • Texture Generation & AI Tools: MidJourney
  • Game Design & Mechanics: Level design, player psychology
  • Version Control & Collaboration: Git, GitHub

EDUCATION

Bachelor of Science: Technical, 09/2021 – 07/2024
Technical University of Moldova – Chisinau, Moldova

Diploma of Higher Education: Economics, 09/2017 – 07/2021
Agro-Industrial College of Riscani – Riscani, Moldova

HOBBIES AND INTEREST

  • Playing games
  • Music
  • Video montage
  • Basketball

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