Мужчина
Кишинев
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PROFESSIONAL SUMMARY
Experienced PC/Mobile Game Developer with expertise in level design, texture generation, and immersive gameplay creation. Proficient in Unity for game development and Blender for 3D modeling. Skilled in generating high-quality textures using MidJourney to enhance visual storytelling. Strong understanding of player psychology, game mechanics, and user-centric design. Adept at collaborating with artists and developers to bring creative visions to life, ensuring engaging and visually compelling gaming experiences. Chisinau, Moldova MD-2038
WORK HISTORY
Game designer, 3D, Level designer
Geekon Games - Chisinau, Moldova Category B
SKILLS
- Game Design & Development: Level design, immersive gameplay creation, mobile and PC game development.
- User Experience & Engagement: Player empathy, user-centric design, player psychology understanding.
- Creative & Artistic Skills: Conceptual visualization, artistic vision, storytelling proficiency, artistic sensibility.
- Technical & Production Skills: Creation and texturing of 3D models, texture creation, creating screenshots for game adverts.
- Collaboration & Leadership: Team leadership, brainstorming facilitation, collaborating with artists and coders, strategic creativity.
- Game Mechanics & Balance: Game mechanics intuition, balancing difficulty levels, implementing interactive story elements.
- Marketing & Communication: Providing detailed descriptions of game mechanics for promotional materials, sketching and diagramming design concepts for feedback.
LANGUAGES
- English
- Romanian: Upper intermediate (B2)
- Russian: Native
PROJECTS
- CANDYLAND: Sweet Survival – experience in creating a horror, survival horror, and adventure game. Full story development, level design, gameplay balancing, creating enemy references for the modeling team, arranging and baking lights.
- Mannequin Mayhem - Physics Ragdoll Shooter – an arcade, sandbox, and adventure game. Level design, storyline development, enemy balancing, and implementation of new mechanics.
- Time Journey – a platformer with puzzle elements. Level creation, designing and implementing various puzzles, introducing new mechanics, and voicing some characters.
- ShoppingMall: Manager Simulator – a management simulation game. Full environment design, creation of the starting location, bug testing, collaboration with modelers and programmers, searching for free sound assets, and optimizing a large number of models.
TECHNICAL SKILLS
- Game Development: Unity
- 3D Modeling: Blender
- Texture Generation & AI Tools: MidJourney
- Game Design & Mechanics: Level design, player psychology
- Version Control & Collaboration: Git, GitHub
EDUCATION
Bachelor of Science: Technical, 09/2021 – 07/2024
Technical University of Moldova – Chisinau, Moldova
Diploma of Higher Education: Economics, 09/2017 – 07/2021
Agro-Industrial College of Riscani – Riscani, Moldova
HOBBIES AND INTEREST
- Playing games
- Music
- Video montage
- Basketball
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