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Gender Мужчина

address Кишинев

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markdown Date of birth: 26/07/2002
Nationality: Turkish, Moldovan
Sex: Male

WORK EXPERIENCE

EFES MOLDOVA VITANTA – CHISINAU, MOLDOVA
SOFTWARE DEVELOPER – 23/10/2023 – 30/09/2024

  • Joined the Efes Moldova team to design and implement RPA solutions, having been self-taught in the field.
  • Initially developed basic automations, progressively advancing to more complex workflows using the UiPath REFramework.
  • Primarily focused on automating processes for the HR and Accounting departments, streamlining tasks and enhancing operational efficiency.
  • Conducted research and managed IT solutions, including administering the remote screen management software, OptiSigns.
  • Created a comprehensive "How to Use OptiSigns" handbook, providing step-by-step guidance for internal users.

EDUCATION AND TRAINING

CURRENT Moldova
BACHELOR OF SCIENCE | ENGLISH-TOUGHT HONOURS PROGRAMME IN SOFTWARE ENGINEERING
Technical University of Moldova
Address: 168, Ștefan cel Mare AV., 9/7 Studenților st., Moldova
Field of study: Engineering, manufacturing and construction

Ankara, Turkey
GRADUATE Mehmet Zakir Ekni Anadolu Highschool
Address: Ahlatlıbel, Incek Şht. Savcı Mehmet Selim Kiraz Blv, 06810 Çankaya/Ankara, Türkiye, 06810, Ankara, Turkey

LANGUAGE SKILLS

  • Mother tongue(s): TURKISH
  • Other language(s):
    • ENGLISH: C1 Listening, C1 Reading, C1 Spoken production, C1 Spoken interaction, C1 Writing
    • ROMANIAN: A2 Listening, A2 Reading, A1 Spoken production, A1 Spoken interaction, A2 Writing

SKILLS

  • HTML, CSS, JavaScript, Node.Js, React.Js, Next.js, Python, Git, SQL, C#, Docker, RPA USING UIPATH

PROJECTS

01/09/2023 – 23/11/2023 ARFighter
Technologies Used: OpenCV, MediaPipe, Pygame, customtkinter, tkinter, sqlite3

  • Developed a gesture-controlled fighting game as part of a school project with a team. The game allows players to control two characters on the screen using real-time camera input and hand gestures.
  • Responsible for implementing:
    • Hand Gesture Recognition: Used OpenCV and MediaPipe to capture and interpret players' hand movements, translating them into character actions.
    • Player Movements & Attacks: Designed custom gesture combinations to trigger different character movements (e.g., walking, jumping) and attacks (e.g., punches, kicks).
    • Animations: Integrated animations using Pygame that reflect real-time hand gestures.
    • UI Design: Built the game interface using customtkinter and tkinter for easy interaction and settings configuration.
    • Database Management: Integrated SQLite3 for storing player scores and game statistics.
  • This project enhanced my skills in computer vision, user interface design, and game development.

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